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Hunt: Showdown left Steam Early Access and received the first DLC with new hunters

Earlier, the developers promised that on August 27 ShowDown Also leave the Xbox Game Preview, an analogue of Early Access Steam on Xbox One. But for some reason this has not yet happened, and the developers do not call the new date of full access to the console.

The game granted Steam in February 2018, and on Xbox One-in May 2019. During the initial release, the shooter received about 20 updates and patches. The latest update at the moment (to version 1.0) added a mode for teams of three people.

Fresh additive "Legends of Bayu" includes the following:

• Two legendary hunters,
• Two unique types of weapons,
• 500 bloody bonds.

Recall that in the standard mode, the game offers fights divided into matches, in which up to five teams of two people participate. At the beginning of the battle, each group should track down and kill a certain monster, after which it will receive a trophy that will make it a target for the rest of the players.

In general, players accepted the game favorably – 77 % of positive reviews in Steam based on 27 106 reviews. Among the advantages, a thick atmosphere of the horror western is distinguished, largely unique game mechanics, tense battles, wonderful sound and good optimization. The disadvantages are mainly transient – “Donat” and a number of controversial changes.

Prices on ShowDown In the store Valve:

Hunt: Showdown – 1,349 rubles.
"Legends of Bayu" – 337 rubles.
Hunt: Showdown Legendary Edition (game + DLC) – 1,517 rubles (10 %discount).

Hunt: Showdown PlayStation 4 will visit – https://geroplaycasino.co.uk/mobile-app/ this will happen in the fall.

August 27, 2019 Dates of the new Beta test Monster Hunter: World-Iceborne on the PlayStation 4 and Xbox One

August 28, 2019 for the Mortal Kombat film found actors for the role of Shang Zun and Scorpio

Hunt: Showdown 1896

The best comments

I forgot to mention, the skins of the characters are strongly “strained” – you have to get used to them. Walked past a pile of shit, it killed me – it turned out to be a hunter on the courts in a wet fur coat 🙁

1. “Donat with a bias in PAY-2-WIN” generally, the only thing that is sold in Khant for donate currency is the skins (which are still organically inscribed in terms of design), which does not fit the concept of PAY-2-WIN (for reference, this concept means that there are no things affecting the gameplay for the Donat, which is not in the HAMPLE);
2. There are more of them to “lower the number of mobs on the map” than in Beta, if earlier they were mostly met on farms and in rare cases of roads, now the monsters there are almost everywhere;
3. “Dramatically change the main menu” well, you can get used to it, the old menu is not to say that it would be comfortable too;
4. On this subject, I will probably keep silent T.To. I don’t rush much in this.

1. I myself went into the game now and checked. There is no weapon in the game that can be bought for donat. And if you buy a skin to the weapon that you still do not have access, then you can’t use it because you are unwound;
2. Well, here you can write off on random t.To. You may have little monsters outside certain locations, and someone has a car and a small cart;
3. Again, taste and work of habit;
4. Here I even agree: the last update in terms of content it was assassin and an Immanship, this is of course not bad, but I would like more (they will add a new card and there will be norms).

Not scary? You are not scared by a mosinka with stripper clamps? Fucking, of course, the last time I saw this in 2010, when the Grooved Spines was translated as a “tubular spine” in Starcraft.

Yes, simply, it would be time in our time in a paid game with optional purchases for the release, so to speak, version 1.0, correct such fundamentally basic things as text descriptions of objects. If, as you say, “no one reads”, then it was necessary to not do them at all.

And why was the Russian language removed earlier? For improvements if, then refinements are clearly not completed. And this is not that some very complex technological moment, as with the same anatomy of Zerg, it is striptezers in the description of firearms. Even a drunken editor would suspect something was wrong, but he either is not there at all, or something is very bad with him.

I do not argue, they will finalize once, maybe. But somehow it was already tired of seeing that large developers have such problems with texts, like they are starting small studios without any experience, and as if they had no early access.

How to correct the game from Kravek:
1. Suddenly add a donat with a slope to Pay-2-Win to a preliminary patch: legendary weapons for Real Madrid in a paid PVP Igra. Wow
2. Reduce the number of mobs on the map and replace the thoughtful gameplay with races for a while. The game should be more accessible … it is not clear for whom.
3. Abruptly before the release, completely change the main menu. The game needs more tabs and menus so that you overcome it already when starting.
4. React to the former -long community in the “no way” method for a long time. Indeed, who are all these people who bought our game? Why do they believe that they can do something other than extol to us and rejoice at the opportunity to start in our project?

The game is killed. That’s all.

1. For donat, unfortunately, not only skins, but also intra -game weapons are opened. And something tells me that the opening of a high-level weapon bypassing intrafrendary progression is a form of PAY-2-WIN.
2. I play from ancient alpha. Mobs really became less outside certain locations.
3. The main menu in its new form is corny inherently. Too many substitutions, instead of a couple, as it was in the game before.
4. Players for a long time ask to correct a number of bugs, add new cards, characters and equipment. Instead, developers to release add microtransactions, roydmapu and paid DLCs. Well, they continue the "wonderful" practice of sudden updates of servers in the peak of online without warning.

Seriously, where the fashion came from the charges of P2W? Half of the reviews to Steam about this.
Even if the skin opens with a weapon – quikpley, not? A spectrum with a bayonet and a mosinka in a sniper version on a 10 rank from a scourge, who bought a game on sale + perki, without which no equipment makes sense. But I will check it when I bring them 1.5k for currency and how much for DLS. Deserved.
Another plus – now you can coat with different skinchiks from the dead khants. KAAAAIF.
With mobs – I agree, but in general, random randomish. A couple of days ago they flew to the map, where every 50m was on the "Immiletor", as it was called below)
I don’t like the main menu either, but there is a plus – the old is already sitting in the liver.
At the expense of the donat, I have only one question – how do they live all early access without it? I made bets on the death of the project, but no – they turned. So right, let them introduce, row the grandmas and expand the staff. Now de facto Kravek-on the verge of "Indians".
They have a wonderful discord server – announcements, those work, feedback, everything is there.

In addition to all, a large number of “iron” bugs were fixed to the release (but the game is still not friends with the dispersal), diversified grants, added girls, processed the weapon pumping system (now modifications should be opened), brought the impact with a butt with a butt, the description of the lorus and a lot other. Caroche was polished from the level of “game in the early pre -jacket” to the level “not a shame for the release”.
But what will happen next – let’s see.

about donat, of course, yokes with a comment above about drink that wines. A regular skin is bought that only changes color about the state decade and adds the weapon’s pattern, the aphigen drink that wines (probably the logic that the player sees the enemy of the skin and he immediately “about oh bastard is a ma bastard where there is alt+f4, he has a skincheg”), and according to the news it can be better to clarify that not 5 teams of 2 people, but only 10 people (in the update already 12) can be in the game in the game). Here, like two teams of 2 people and the rest of the solo or 4 teams and 2 solo, or 1 team and all solo (counted for 10 people, for 12 people nothing changed).

Why am I scared?! There are shortcomings in localization, undoubtedly … But I repeat, the main, important points are translated, everything is clear and discomfort does not cause discomfort, but the fact that on the screenshot – well, is the first to read this description, and secondly, with the time, they will correct the patches as it usually happens ..

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