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Hypercosmic island. Breathedge review

Original project to survive a man in space. Review taking into account the recently released update, without spoilers.

The game is declared for platforms: Xbox Series X | S, PlayStation 4, Windows, Nintendo Switch, Xbox One.

A man (the name of our hero) flies somewhere with a grandfather’s coffin and inherited by an immortal chicken. The comfortable flight is interrupted in the most unceremonious way – an incomprehensible disaster with the destruction of almost everything and the whole.

The gameplay, in general, is a rather harsh survival and study of the world in combination with the promotion of the plot.

There is an opportunity to make life easier for yourself – to disable the needs of a man in food, water and oxygen (you can still die and do not count Achvka).

And you can turn off the plot, while receiving all the drawings, remaining in a clean sandbox.

Когда желаемая сложность будет определена, нам вкинут порцию сюжета и приступим к выживанию.

A man comes to his senses in a gateway of a small shuttle, where we will quickly be taught the basics of the game.

With the help of the knowledge gained, you need to repair gas leakage.

There is another part of the learning on the video tape in the cabin. I am extremely recommended for familiarization.

Hard in teaching – easy in battle. As soon as possible (unless of course this is not a plot regime) we proceed to the collection of all sorts of resources and craft.

If we play "on hardcore", then the first thing is, of course, we provide ourselves with supplies of food, water and oxygen, collecting pieces of ice, nutritious green protoplasm and collecting different oxygen (spoiler with O2, so I will keep silent what and how). Personally, I basically played in plot mode, if you do the same, then these resources are almost useless and you can play more calmly.

In addition to critical survival, there are a lot of ingredients for craft. All resources, as a rule, are scattered through a rather large space of the gaming location. Some objects can be found everywhere, some only in certain places.

To collect some of the materials, you will have to make tools.

Small important tips for those who will survive/play for the first time:

– The toilet produces an infinite amount of some resources: fabric, wire, rubber, plastic, yellowish water.

– There are very few resources, so consuming them wisely. The most deficit seemed to me a light bulb while I found one. And spent it on a flashlight. On the scanner (do it!) not enough and it is extremely stopped. In second place, condoms appeared in rarity. It was necessary to create an oxygen improvement in the spacesuit – with great difficulty I found two.

Studying recipes in the game implemented in an original. We find out part simply by collecting the ingredients included in them, we get part from scanning (if there is a scanner). Create items on combines, the first of which is carefully installed in the starting shuttle.

Gallop in Europe

The game is filled with good https://frenzinocasino.uk/mobile-app/ humor and references. For obvious reasons, in a review about this I do not specify. Impressions are good for their suddenness, and some could not get acquainted with the game yet.

The main location in the game is perfect. A large enough space, and, again, a bunch of all sorts of funny and not very situations and references due to the game design of objects. What I liked – there is no constant clowning and, in general, the world is quite serious and replete with beautiful views.

About a new addition

A new location (lei center) and something type of horgalic regime is presented here. Our task is to stay alive for half an hour. Not so simple, my record is still more than five minutes.

Consider the pros and cons of the game, summarize the results.

+ Great graphics, beautiful, worked out world.

+ Excellent (with reservations in minuses), musical and sound accompaniment. Very good melodies are selected, it is clear that this aspect approached thoroughly.

+ Great survival system for those who want it. Good because it may be absent. For every taste done.

+ Good system of collecting and diversity of resources.

+ Great craft system.

+ A huge amount of good humor, references.

+ Excellent Russian localization of the text.

– Few bulbs and condoms at the start. The bulbs are critical.

– "Tachananka" can only be listened to at the bases, this is "Eh, Tachanka Rostov, all 4 wheels!"(Do not believe it, but for several years I dreamed of listening to this particular composition and here right at the entrance. ) T.e. I meant that the game has a bunch of cool music, and access to it is very limited. Someone built into the spacesuit would not have prevented.

The game actually provides very different types of content. There may be convulsive survival and a calm study of the world. All this is applied by an intriguing plot, a bunch of references, good humor. The project was performed at a high level of quality.

PS: probably did not reveal all aspects, could miss something. I will be glad to supplement/adjust the review or answer questions in the course of communication in the comments.

PPPS: The fact that this game of domestic production causes special warmth. We really need such a gamdev. The work has been done excellent.

All good games!

The best comments

Review of one first chapter or something?

The problem of purely my personal expectations, but expected a complete analysis of the game, with an explanation of each mechanics, but this is not a minus of the review itself. The review itself is cool, but, personally to me, it seemed to me some kind of dry. I would like more humor, but this is exclusively my problem.

P.S watched that the category of blog is reviews and reasoning, so the claim is removed

No, I meant humor in the review itself, not a retelling of jokes from the game, namely my own writing for the review, but, since this is a blog for a serious topic, and not, conditionally, your blog, the claim is removed

I do not agree. It is not necessary to go through hardcore Uber-tristers Diablo 2 on all heroes to add up the opinion of the game and make a review on it. : P

I went a little more (after he had put the creation of the scanner yet, and in addition to played.

There is humor in the game, but it seemed to tell about it to the non -Milfo. The location in the game, although large, is still a limited number of key places, if you are all over/tell, then there will no longer be the impression of the players of the new ones, but those who saw them and this story is not needed.

All basics are mastered, in general, the idea of ​​the game is. So you can also a review (this is not a passage with a detailed description where what lies, where to go and when to beat) write. So I reason. From the study of the materials of the game, I realized that I missed the creation of the base (and there is no scanner) and further plots (which in any case would not tell).

Where can you get "generally the idea of ​​the game"? What "whole" when you saw 10% of it? You know how the mechanics behave further? How the plot is spinning and served? How the “tachanka” tires and jokes about fart?

"I saw a person’s leg, now I can tell everyone about him". “I read the introduction to the“ War and the World ”, I can write an essay on the novel” – perfect logic! Never smells like an absurdity ._

Well, how do the mechanics behave further? Instead of an enhanced spacesuver, a super-horsepower spacesuit, a cylinder with oxygen is replaced by a more powerful one, instead of an accelerator, a supercar. Will become the most and several types – as, in fact, it should be. In this direction, nothing will change, everything will also need to be collected and craft.

I try not to spoil the plots, I even select screenshots so that half of the impressions not to enlist those who will play.

In my opinion, the review is a general impression of the game, the story of the main mechanics. Next – guys, figure it out yourself.

In addition, I noticed that you played Survaval (hardcore), and I’m in the plot (which I reported). Very different impressions.

It is not necessary, but it is desirable to go through the game at all. So that you can build a general picture not on fantasies in the spirit of “Well, then it will be, and then this, I already know such games in advance”, but in practice

But you can’t argue with this. But you agree to find it strange to come to what you yourself do not observe. =)

What will happen next is not built on fantasies, but on a pretty good additional study of the materials of the game, for example, it detailed (regarding resources, craft, tools, etc.D.) Wikipedia. I saw that it would be crafted in the future-nothing of such an ecsta-Ordinary with the exception of the base, which, in fact, we partially already saw-our starting shuttle may well be called the base.

And the replacement of a spacesuit with a super-scaphandra and an accelerator for a super-accelerator in terms of a mechanic does not mean anything. One -in -one one, you understand how to crash all.

That is, instead of an integral study of the game, you studied the materials of the game on Wikipedia. Wikipedia is filled with other people, this is no secret to anyone. And what turns out, you make a review of the game based on your small game session, and what will happen next you studied in the materials of another person. The question is, why then played, if you still read about the game in the materials of another person? Isn’t the whole essence of the games to play, have fun and unique game experience? And if there is a desire to share your opinion, write a review and talk about your experience?

And I correctly understood that Wikipedia has a more extensive review than yours?

In this case, I had to study these materials (there were plugs in the game) and knowledge seemed to form in parallel, looked at what is needed and what is not needed, but it would be in the future. Something like that. T.e. There were game and materials.

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