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DeadLink came out-cyberpunk-rogalic, which is compared with Doom Eternal

Cyberpanker Roguelite-player in the first person DeadLink Started in early access on October 18, 2022. And now a full release has taken place, the publishing house Supergg.Com and studio Gruby Entertainment.

You are an elite operative who controls the autonomous combat shell as part of the experimental Deadlink experimental protocol.

You are the main weapon of the corporate security agency, and your task is to make corporations engaged in shadow transactions get in full. You will be abandoned in the thick of the events, where one secret military operation will solve all problems and will cost much cheaper than the cost of a hopeless court. And the team of experts headquarters of the battery will support you.

Peculiarities DeadLink:

Acrobatic gameplay – you will run, jump and make jerks, as well as use the environment for a tactical advantage.

Different combinations of weapons. For example, you can carefully cause damage to negative effects from a long distance, and then burst into the thick of the fight with a shotgun.

DeadLink Available in Steam and Epic Games Store. In the store Valve the game received 92 % of positive reviews – it is often called Doom Eternal With elements of a horse. There is a text translation into Russian.

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DeadLink

The best comments

Dimake on the engine of the game 30 years ago, it sounds very high -aimed, to be honest.

Warhammer 40,000: Boltgun?

Non -driving blood -chicrapidarasilo with an original visual design?

For which the disadvantages? Which is better?

Excuse me, Dimake Eternal is not like everyone else? I am completely confused. This is just like Eternal and Kveik, no? Not to mention the fact that the hype of mods for games 30 years ago sounds by itself as an oxymoron.

And this fashion for three fans of old games on Steam is not (::
Yes, thanks to the recent stop of Stopgim, people got acquainted with mods for the Duma, but in order to use the word “hype” you need something more confident than 700 cards on the engine of the old game. And in general, games (and this is not even a game, but a mod), in which USP-the amount of something has long proved that besides this it seems they seem to show anything else. Here in D4 100+ unique dungeons, all as one, and in millions of lines of dialogs, Dain Light 2 there is no quality.

Well, I will give a hint why this news topic exists in general:
“The Supergg publishing house reported.COM and GRUBY Entertainment Studio."

In general – yes, because it looks stylish and not like everyone else. Unit assets are units assets, these indie are several hundred. But Lawopoli ad-Maso as in childhood is still to look. I only saw this in Heavy Metal Fakk 2.

Now I would think about games within the framework of their status, and not with entertaining value for the player. It is necessary to think not about which game is “hypothetically” and what it can give the player in terms of entertainment. There are few games? Games wagon. There are few cuckolds? The pants are full. The average duration of the deadlink in the squeaks is two hours. She can give you some unforgettable adventure? No, it’s just a cortex copying the Eternal. I understand, of course, indie, but you need to think about games in terms of entertaining value, and not out of pity for the development, as they tried.

At the same time, Sliier Testmos – 700 cards, plus the opportunity to do as you need, because Kwick. Also free and on any potatoes will go. But at the same time, he did not even make mention of SG.

That’s in general. You didn’t even understand the campaign what it is about.

Slayer Testaments recently came out there – literally a demector of Eternal on the Kveik 1 engine for more than 700 cards, but hey, let’s be a hip about the next horn, because there are so few of them.

For 330 rubles in Steam, I can be a game and would give a chance, but I don’t want to with the commission anymore.

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